Three Circles
Online communities
- How to keep an online community active and going even when its core members become busy
Music / Rhythm games
- Where the music is more meaningful than just "playing a track"
- Patapon, Everyday Shooter, Ocarina of Time, Loom
Work and Reward in (multiplayer) games
- alternatives to the WoW "grind"
- rewards that are accessible, but not trivialized
Topics I tend to revisit
Open world games
- where you serve a cause you deem just
- where you serve justice/judgement
Persistent online worlds
- customization of own avatar or space (or both)
- carrying the rewards of one game to the next
Problems that need solutions
- Scaling: experiences that are good for one person are not good for many
- "Raiding" in WoW... fun experience, but requiring "x" people to go to some place is a frequently an obstacle
- Replayability
- Reward systems
- AI and NPC-PC interactions: graphics and game physics are rapidly improving, however the intelligence of NPCs and the interaction between NPCs and players are still very limited.
changed February 19, 2009